Like the title says, this time I bring you some cool footage of the new and hot skeletal mesh animation support in the engine. All the animation skinning is done on the GPU via shaders, so it’s quite fast.
Right now only Milkshape3D animated meshes are supported, but it’s abstracted in the engine, so there’s nothing preventing, say, an FBX mesh importer to be made in the future.
Even though I’m satisfied at the moment with the animation system, it’s still quite basic. It’s missing nice features like animation blending and attachment points, but they shall be added once needed.
Hope you enjoyed. Thanks to Relfos for having lots of patience and helping me fix some issues.
by Nicolas
28 Aug 2010 at 22:55
Very nice. I’m really loving what you are accomplishing here.