Engine now provides a procedural skydome, which is handy for showing a sky. It’s better than a skybox for our purposes, since it’s easier to animate a sun/moon later, and show animated clouds. The dome is generated procedurally using the parametric equation method. I’ll change later to the subdivided icosahedron method, since the generated sphere [...]
Archive for the ‘Uncategorized’ Category
Live Texture Updating
Added resource live updating to the engine. File changes are detected via asynchronous file system notifications so it’s really fast to detect and with almost no overhead. In the following video you can see this new feature in action. When the loaded texture is edited in your regular image editing application, it is automatically reloaded [...]
Lua Scripting and Terrain
Hi there! Happy new year. We’re not dead, I just haven’t had the time lately to proper update this. The engine has advanced quite a lot lately, starting with a full scene editor (which still needs a lot of work, but we’re getting there). We also added Lua scripting to the engine, which makes it possible [...]
We got physics
Physics got integrated into the editor (built with wxWidgets). The engine needs alot of optimizations, and the physics is buggy, with all the boxes floating around in space.