Even though the site hasn’t been updated as frequently as I wish, I’ve been working hard on the engine. There is too much stuff to mention, but the main visible changes have been better lighting due to the averaging of normals in the terrain generated by an heightmap. Previously the engine didn’t average the normals by taking into account all the neighbor faces of each vertex. But now we do, so the lighting quality of the terrains improved a lot.

Although you can’t see from a static screenshot, bagic paging support has been added. So as you walk in the world, each new page of terrain will be loaded on-demand, giving endless possibilities on building awesome and big worlds. I’ll try to make a video showing this later. I’ve been working on lots of other stuff on the engine, and seand is also working on an awesome GUI system, so expect more news soon.